Revamp of Journeys Into the Unknown
Hello everyone.
Surprise!
I went back and made lots and lots of changes to the game based on feedback and further playtesting with different groups. If you don’t like the new changes, the old versions of the game are still up.
The new versions can be downloaded in the files sections and are designated as “Revamps.”
Consider this update final except for grammar and typos if they are made known to me.
I’m moving on to a new and exciting project that’s been bouncing around in my head for a while now. Hopefully I can get that out before Summer 2024. Stay tuned.
Player’s Guide Changes
1.4 Lineage
Change introduction language.
Changed Frogling's ability to breathe underwater for 1 hour to at will
Added climbing steep terrain to Goatfolk's ability
Changed Shroom Goon's ability to only blind non-Shroom Goons
2.1 Describing and Rolling
Reduced the target number for saves from 16 to 13.
3.3 Attacking
Completely changed attacking.
Armor now reduces damage taken rather than creating a binary hit or miss.
Added an ability for shield's to completely negate damage by being destroyed.
3.7 Health Recovery
Removed need to pass an Endurance save to recover health.
Reduced amount of health recovered in one hour from 10 to 5.
4.3 Spell Misfires Table
Changed result 4 from damaging a random ally to a random target.
5 Spells
11 Anguish: added damage to spell.
12 Arcane Sigil: clarified that the spell damages all Near targets.
24 Demonic Conjuration: Added stats to the demons summoned.
35 Fireball: clarified that the spell damages targets
36 Frost Nova: clarified that the spell damages targets
38 Haste: changed from attacking twice to doubling the number of attacks possible (some traits allow multiple attacks)
47 Lightning: grammar and clarification
51 Magic Missile: changed the amount of damage the spell did
61 Ray of Ice: clarified range and damage
65 Reverse Time: increased chance of success
66 Rotting Flesh: grammar and clarification
67 Sanctuary: grammar
73 Shove: clarified that the spell damages targets
83 Telepathy: clarified that the spell lasts 1 day
6.6 Advancement Questions
Added period to end of sentence.
Changed "Did we overcome a boss monster?" to "Did we overcome a major enemy?"
7 Traits
Assassin: Changed opponent to humanoid and made it more versatile to match Sniper.
Berserker: no text change, just un-bolded Strength.
Changed Cave Diver to Navigator and made the trait more versatile.
Added Disjoint ability, which immobilizes limbs on attacks.
Eldritch Strike: Clarified duration ends at combat end.
Opportunist, Sentinel, and Riposte: grammar.
Shield Bash: changed to automatically knock target prone due to new attacking rules
Slayer: increased chance for die to explode
Weapon Expertise: clarification on die explosions
8 Items
Changed graphic from potion to various items and weapons
9 Extended Example of Play
Edited the example to reflect new save of 13, not 16
Character Sheet
On the character sheet, made it clear that the lineage use is daily.
Edited the player reference at the end to reflect new rules.
********
Referee’s Guide Changes.
Minor grammar edits to the following sections:
1.2 Don't create a plot
2.1 and 2.2 Personalities
2.3 Goals #3 and #12
2.4 Tactics #2, #5, and #9
2.5 Interesting abilities #6 and #12
2.7 A few examples #15
3.2 Past lives changed to backgrounds
3.4 Roleplaying flaws #12
4.2 Treasure
5.2 Keep it short
5.4 Failure results in discovery
5.5 Have interactive locations
Changed the graphic on 2.6 stats to an undead creature.
The back page Referee Quick Reference has been redone and reorganized to provide more advice for referees.
Files
Get Journeys Into the Unknown
Journeys Into the Unknown
A 4-Stat, Point-Buy, OSR-Inspired Game of Deadly Adventure.
Status | Released |
Category | Physical game |
Author | LostInDungeons |
Genre | Role Playing |
Tags | Black and White, Exploration, Fantasy, Print & Play, Tabletop, Tabletop role-playing game, zine |
More posts
- Minor Spelling Edits in Referee's GuideDec 25, 2022
- Name ChangeJun 04, 2022
Comments
Log in with itch.io to leave a comment.
Yay! Thanks for coming back to revamp JItU. Excited to hear about your new adventures, but glad to see one of my favorite games on Itch get a final(?) update. :)
Happy Halloween!
Thanks for the kind words! I hope the update is to your liking. Happy Halloween!